Tuesday, December 1, 2015
my minigames advent calendar
In 2012 I started using processing.js for these (and called it "html5 advent" to be buzzword compliant.) In 2013 and for the Emberley I made sure everything was touch friendly- that presented some tough UX issues. This year I didn't worry about that so much, I figure my limited audience will mostly be enjoying these in a browser, and so a few games make use of the keyboard or have similar mechanics that make more sense with the mouse (and its ability to "hover" without clicking). But most of them work ok on phones and tablets as well.