Kirk's UI Dev Blog
Tuesday, June 9, 2026
a thought on nintendo hard game design
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Sometimes it's fun to apply vaguely UX thinking in terms of things like game design... His design rules for Mega Man 2 were specific ...
Saturday, May 30, 2026
just f***ing use html
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Funny rant domain: Just f***ing use HTML . (Is it weird that I'm "censoring" cussing?) (Not to nerdily miss the point, but I ...
Monday, May 18, 2026
the new assembly
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I've always liked Processing and P5.js as ways of... just having a little canvas to do cool low level graphics and interactions and smal...
Monday, May 11, 2026
text editing is hard
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79: Text editing with Michael … - Complementary - Apple Podcasts Heh. Katie Langerman is a designer I worked with at CarGurus, and she...
Tuesday, May 5, 2026
AI doesn't replace best practices
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At work in our AI discussion forum someone posted this video: https://www.youtube.com/watch?v=v4F1gFy-hqg One thing I'm wrestling with...
Thursday, April 30, 2026
React tab-based component reuse as an anti-pattern
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TLDR: If you have a React form where the same set of components shows up but with different content based on "tabs" or some other ...
Tuesday, April 14, 2026
the mythos mythos
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Following up on the "Mythos Tracking" -- I know there's some sentiment that like, announcing "maybe THIS level of our e...
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