Kirk's UI Dev Blog

Tuesday, June 9, 2026

a thought on nintendo hard game design

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Sometimes it's fun to apply vaguely UX thinking in terms of things like game design... His design rules for Mega Man 2 were specific ...
Saturday, May 30, 2026

just f***ing use html

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 Funny rant domain: Just f***ing use HTML . (Is it weird that I'm "censoring" cussing?) (Not to nerdily miss the point, but I ...
Monday, May 18, 2026

the new assembly

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I've always liked Processing and P5.js as ways of... just having a little canvas to do cool low level graphics and interactions and smal...
Monday, May 11, 2026

text editing is hard

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  79: Text editing with Michael … - Complementary - Apple Podcasts Heh. Katie Langerman is a designer I worked with at CarGurus, and she...
Tuesday, May 5, 2026

AI doesn't replace best practices

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  At work in our AI discussion forum someone posted this video: https://www.youtube.com/watch?v=v4F1gFy-hqg One thing I'm wrestling with...
Thursday, April 30, 2026

React tab-based component reuse as an anti-pattern

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TLDR: If you have a React form where the same set of components shows up but with different content based on "tabs" or some other ...
Tuesday, April 14, 2026

the mythos mythos

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 Following up on the "Mythos Tracking" --  I know there's some sentiment that like, announcing "maybe THIS level of our e...
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