The Pirate Kart of course shares that sensibility. The most recent Kart had been assembled for the Indie Games Festival Main Competition. Then there was a bit of a... political? motivation? It was meant as a playful argument against the "scenesterism" that sometimes haunts "Indie Games" as a movement.
The Glorious Trainwrecks has always had a spirit of openness, though originally there was an emphasis on use of a particularly peculiar no-programming game construction kit called "Klik and Play" (which is why Ks show up a lot on the site and its offshoots, a trend that as a guy named Kirk I kan only applaud) which let people whip together a game in the 2-hour Klik of the Month Klub events.
Personally, I tend to program in Processing (sometimes making Processing.js variants) which has the added benefit of keeping my Java skills from completely rusting. But more than that, making silly, 2-hour-game prototypes has given me a deeper sense of easy-to-code-but-juicy physics that really helps me make more intriguing and attractive UIs.
Anyway, here are my 5 games! Click to play them online and get some more details about the background story.
|shave face race|
|hit or missile|
|action figure fighter|
Of all of these, "action figure fighter" is probably my favorite, "robotish" is the best from a game-playing standpoint, and "dinobeeboxer" is just weird and cool.