Saturday, September 29, 2018
fb wants your group page to have the last word
While I can applaud FB encouraging page maintainers to respond promptly to folks contacting the page, this alert - coming after a successful dialogue (my band will likely march with the 15th anniversary JP Canine Costume Parade) worries me that they will clumsily ding the page's response rate because I let Brad have the last word ("great")
The subtle encouragement to have the page runner post the last reply seems like damaging bad UX. When I wrote a post kvetching about this on FB, a friend said that's why he tends to end with the thumbs up, as a kind of punctuation. Good idea, if a bit of a hack.
Friday, September 28, 2018
on the iphone x and ios 12 gestures
I upgraded to an iPhone Xs, mostly seduced by tales of the superior lowlight camera.
Seeing people adapt pretty easily to "no home button" over the previous year had allayed my fears about the transition and learning the new gestures - I'd always been a fan of physical home buttons; to quote Gruber writing skeptically about removal of the home button (admittedly it was 2011)
In practice, the iPhone X's Face ID has a simplifying effect - since unlocking is passive and automatic, there is now one gesture predominant, the upward swipe. This movement is identical when opening the phone from the lock screen or from any app - not quite the case with Touch ID, where the "rest and wait for fingerprint" felt a bit different from clicking from with an app.
UPDATE: my sweetie Melissa points out I'm missing a crucial gesture - swiping right or left on the "Home indicator" bar - this is a fast task switcher, a way of getting to apps you've recently been using without going to the whole card-app carousel. From a UX perspective, it's an interesting choice: always returning to the homepage, then letting muscle memory telling you where to go for the app you have in mind, vs keeping in mind what apps you've recently been using (and/or rolling the dice that the app you want is recent- an interesting attention span challenge)
Conceptually, I still miss the home button a bit - there was something nice about how it was "out of band" from every app-interaction - it was kind of reassuring that to know you were communicating directly with the device, and unlike a gesture it was tough to do accidentally. Also, the home button was always trivial to locate, no matter how you were holding the phone - if an app has switched into landscape mode, even though there's that marker line, the direction to swipe might not be instantly clear.
One additional improvement: the lock screen quick camera access is now a virtual button (See the screenshot below for an example) - it requires a "hard press" but is MUCH more reliable than the "swipe to the side" gesture. (That gesture is still supported on iPhones with Face ID - and the swipe seems to be the only option for iPhones with home buttons, for some reason.)
Anyway.
Over the years I've become rather vain about making my own cases via Zazzle - I figure the silver lining to phones becoming so thin, even at the cost of durability and battery life, is that you can kind of think of the case as a form of customization rather than mere external protection.
I think illustration is a much better bet than photography, and so I go to the work of my artist friend James Harvey (who did the illustrations for my self-help-about-mortality comic So, You're Going to Die) -
Seeing people adapt pretty easily to "no home button" over the previous year had allayed my fears about the transition and learning the new gestures - I'd always been a fan of physical home buttons; to quote Gruber writing skeptically about removal of the home button (admittedly it was 2011)
The physical Home button is impossible to miss. That it is the one and only button on the faces of these devices is a big part of why normal people are able to pick them up, start playing with them, and figure out how to get around with no help.The PalmPilot had a prominent silkscreen button for "home", and I've always thought it was similar to the convention that clicking on a website's name at the top right will bring you back to the top of the site.
In practice, the iPhone X's Face ID has a simplifying effect - since unlocking is passive and automatic, there is now one gesture predominant, the upward swipe. This movement is identical when opening the phone from the lock screen or from any app - not quite the case with Touch ID, where the "rest and wait for fingerprint" felt a bit different from clicking from with an app.
UPDATE: my sweetie Melissa points out I'm missing a crucial gesture - swiping right or left on the "Home indicator" bar - this is a fast task switcher, a way of getting to apps you've recently been using without going to the whole card-app carousel. From a UX perspective, it's an interesting choice: always returning to the homepage, then letting muscle memory telling you where to go for the app you have in mind, vs keeping in mind what apps you've recently been using (and/or rolling the dice that the app you want is recent- an interesting attention span challenge)
Conceptually, I still miss the home button a bit - there was something nice about how it was "out of band" from every app-interaction - it was kind of reassuring that to know you were communicating directly with the device, and unlike a gesture it was tough to do accidentally. Also, the home button was always trivial to locate, no matter how you were holding the phone - if an app has switched into landscape mode, even though there's that marker line, the direction to swipe might not be instantly clear.
One additional improvement: the lock screen quick camera access is now a virtual button (See the screenshot below for an example) - it requires a "hard press" but is MUCH more reliable than the "swipe to the side" gesture. (That gesture is still supported on iPhones with Face ID - and the swipe seems to be the only option for iPhones with home buttons, for some reason.)
Anyway.
Over the years I've become rather vain about making my own cases via Zazzle - I figure the silver lining to phones becoming so thin, even at the cost of durability and battery life, is that you can kind of think of the case as a form of customization rather than mere external protection.
I think illustration is a much better bet than photography, and so I go to the work of my artist friend James Harvey (who did the illustrations for my self-help-about-mortality comic So, You're Going to Die) -
In retrospect, I think the wood cases were a mistake - they had a nice warmth (and I could knock wood no matter where I was) but lacked durability.
Also I think my James Harvey lock screen also rocks:
Sunday, September 23, 2018
hand wavey gestures
I use HyperDock on Mac, my favorite feature is using option-cmd-arrow to toss around windows, make them either full-screen or half-screen, an easy way to neaten up the workspace plus I realize it feels a bit like a keyboard based version of all those hand-wavey gestures Tom Cruise uses in Minority Report or Tony Stark in Iron Man movies.
(That said I don't think I'd like actual hand wavey gestures all that much. It's easy enough to make mistakes and get startling behavior just with plain old touchpad gestures.)
My friend Ari recommends SizeUp - I like it because HyperDock didn't really have an option for "bottom half of the screen" (which was unfortunate since I run one of my monitors in "portrait mode". I kind of preferred HyperDock's method of toggling between the moved state and the previous position, but still SizeUp is not bad for $12, and I like how it had a little transparent indicator in the center of the screen telling you what just happened.
(That said I don't think I'd like actual hand wavey gestures all that much. It's easy enough to make mistakes and get startling behavior just with plain old touchpad gestures.)
My friend Ari recommends SizeUp - I like it because HyperDock didn't really have an option for "bottom half of the screen" (which was unfortunate since I run one of my monitors in "portrait mode". I kind of preferred HyperDock's method of toggling between the moved state and the previous position, but still SizeUp is not bad for $12, and I like how it had a little transparent indicator in the center of the screen telling you what just happened.
Friday, September 14, 2018
using cgi for good
Fantastic use of greenscreen to warn people about why storm surges are not to be trifled with, and behind the scenes....
jawdropper - every id'd DOM element is a variable?
Hands up if you knew you could do this? https://t.co/lzol6a0xN8
— Ben Howdle (@ben_howdle) September 14, 2018
Every HTML element assigned an ID attribute is available as a global JS variable.
I had no idea, or had utterly forgotten, that every DOM element with an id attribute is available as a variable, seemingly plucked from global space and I guess rendering document.getElementById() almost useless- here's the jsbin link from that tweet.
I forget just how "scripty" Javascript is sometimes, and understand its detractors a bit more (though I am not one of them)
Monday, September 3, 2018
kirk's ui-gripe/hall of shame
It is completely daft that Apple does not let you "nickname" cards or pick alternate looks for for a card that is added to the Apple Pay Wallet. "oh, but doesn't everybody just memorize the last 4 digits of all their credit cards?" is the new "you're holding it wrong".
happy tenth birthday chrome
Google's Chrome browser turned 10 the other day.
This Gizmodo piece mentions that, and about how it's kind of weirdly hard to switch, even when other browsers have caught up on most fronts, and it so clearly puts you in a part of Google's fiefdom.
Some of it's just UI laziness. I've been using Safari more often, trying to push just a bit beyond the monoculture, and because it's said to be easier on the laptop battery, but even the way it does UI tabs feels off. And Chrome's developer tools are even tougher to give up; I don't know if they are better or I'm just extremely used to them.
I remember when IE3 + 4 came out, how much better they felt than Netscape of the time, but it's hard to say exactly why. And Chrome still feels a bit like that now, there's a tough to poinpoint "roundness" in its UI.
Still, the popularity of the browser combined with how "chromebooks" and not tablets have supplanted netbooks or whatever came before for low-cost computing, especially in schools, is a troubling monoculture even without Google's sense of tracking you for the sake of its advertisers.
This Gizmodo piece mentions that, and about how it's kind of weirdly hard to switch, even when other browsers have caught up on most fronts, and it so clearly puts you in a part of Google's fiefdom.
Some of it's just UI laziness. I've been using Safari more often, trying to push just a bit beyond the monoculture, and because it's said to be easier on the laptop battery, but even the way it does UI tabs feels off. And Chrome's developer tools are even tougher to give up; I don't know if they are better or I'm just extremely used to them.
I remember when IE3 + 4 came out, how much better they felt than Netscape of the time, but it's hard to say exactly why. And Chrome still feels a bit like that now, there's a tough to poinpoint "roundness" in its UI.
Still, the popularity of the browser combined with how "chromebooks" and not tablets have supplanted netbooks or whatever came before for low-cost computing, especially in schools, is a troubling monoculture even without Google's sense of tracking you for the sake of its advertisers.
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