Thursday, September 20, 2012

more html5 sound toys and games goodness

Last night I gave a brief presentation about my lowLag.js audio library at the Boston HTML5 Game Dev Meetup. I was able to show off the project's playground page with its new drum machine mini-app:

I got some nice feedback about the project from people. Brian Shim mentioned a trick of setting up a mic and getting a sound clip that has both the sound of the tap and the actual sound replay, so you can quantify the lag more precisely.

Admittedly, my humble project was a bit eclipsed by Tristan Jehan's talk about The Echo Nest. To brutally over simplify, part of their core is similar to what Pandora and the Musical Genome project do, but they use big data to get there, and when combined with an open API (and a number of music hackathons) they get some amazing stuff done... not just charting the relations between artists and songs in a metadata kind of way, but chopping and splicing and analyzing the song files themselves. Here were some of the projects mentioned:
Some of the others tools using the API seem to not be (or no longer online), like
Finally, we witnessed the launch of the Brainworth Kickstarter. The idea is a platform that teaches html5 game programming by playing games. It looks to have crazy fun social elements and general flexibility.

No comments:

Post a Comment