Something I wrote into Teams at work as we're discussing our Agile process:
I was listening to the gaming podcast "Get Played" the other day - very idiosyncratic episode where one of the 3 improv comedian hosts [Nick Wiger] was running it solo. He had some experience doing tech support then QA then some design for Activision (he was on the team for the old Fantastic Four movie tie in game). Anyway, it reminded me of how much the game industry was responsible for popularizing Agile - both the scale of what a AAA title takes, and the process of nightly builds, and constant deliveries.
I mean, I'm not sure I love game industry as a model; they are in forever crunch mode and really exploit the fact that so many young smart people will sacrifice so much to be In The Industry. But for those among us who dig big games, it's interesting to think about the tie-in with how Agile structures our working day lives.
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