Skeuomorphic design is a difficult to spell buzzword for an easy to understand concept: in the UI world, it's making virtual things look like their real world counterparts. Sometimes it's just window trimming, sometimes it's the core of the interface.
Here's a brief rundown on the thing. Apple has been a big proponent of this flavor of design, to
some people's rant-tastic dismay. I agree that the leather-ette look is pushing things a bit, but I'd like to hear Apple's side of it. I assume the hoi polloi must dig it, even as the fanboy elite sniff.
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an image making the rounds |
If you don't go crazy with it, by and large it's an aesthetic decision. (In some cases it can help instruct a user in the use of an unfamiliar interface, but other times you're stuck with the limitations of whatever the physical device is. So from a usability point of view, it's probably a wash.) Personally I prefer the opposite approach as championed by Microsoft and their sense of
Authentically Digital, shunning most of the chrome and gratuitous shading of many other design paradigms.
UPDATE: James Higgs rips into Apple for the use of this style, calling it infantile kitsch... I like any discussion of interface that can invoke the author Milan Kundera...
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